>on checkdot
>    global nodots
>    if the loch of sprite the currentspritenum < 200 then set nodots = false
>end


It looks from your handlers that you are sending the dots off to 
-200. If that's the case, change my routine above to say:

if the loch of sprite the currentspritenum > 0 then set nodots = false

and that will take care of any case where you set the sprite off the 
left of the screen.


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