Add this to your code:

on beginSprite me
  if sprite(pSprite). locH >whateverYouWant Then
   if sprite(PSprite).locH <whateverYouWant Then
   sprite(pSprite).loch = (me.spriteNum)
  end if
end if
end
It should work, alternatively you can use shapes and lines to
constraint a sprite movement.  Look up constraint in the help
files.

HTH
JohnT

Colby Dodson wrote:

> I have sprite that is set to follow the mouse vertically using this script
> here....
>
>  property pSprite
>
>  on beginSprite me
>  pSprite = sprite(me.spriteNum)
>  end
>
>  on prepareFrame me
>  sprite(pSprite).locH = (the mouseH + pSprite.locH) / 2
>  end
>
> I am having trouble setting boundaries as to how far it can scroll up or
> down. Can anyone help?


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