Hi Eel
Attach this behaviour to the 100 pixel high sprite that will affect the
other:
on enterFrame me
if the (mouseLoc).inside(Sprite(the currentSpriteNum).rect) then
sprite("your blendsprite").blend = (the mouseV - Sprite(the
currentSpriteNum).top)
else
sprite("your blendsprite").blend = 0
end if
end
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