Hi Eel
Attach this behaviour to sprite of any height that will affect the
other sprite's blend:
on exitFrame me
if inside(the mouseLoc, Sprite(the currentSpriteNum).rect) then
theTop = sprite(the currentSpriteNum).top
theHeight = sprite(the currentSpriteNum).height
percentBlend =((the mouseV - theTop ) * 100 / theHeight) + 1
sprite("the blend sprite number").blend = percentBlend
put percentBlend
else
sprite("the blend sprite number").blend = 0
end if
end
Ramesh CT
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