>the only way I can see is to create a big transparent sprite on the lowest
>channel that covers the entire area of your MIAW
I've used that technique in Shockwave movies to simulate a modal dialog box
(covering everything but the "ok" button in the dialog).
It works ok, except for sprite cursors. If you have a cursor assigned to a
sprite (commonly with something like the rollover cursor behavior) the
cursor still changes, no matter how many sprites are covering it.
It's easy enough to get around--I just call a method in the rollover object
that sets the cursor back to the original, for the duration of the dialog
box. And set it back, of course, when the dialog box goes off screen.
Cordially,
Kerry Thompson
Learning Network
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