Hey all,
I'm still having trouble with this. I have been working on trying to get the cue points that I have set to work. Here are the scripts that I'm using to activate my cue points....
(behavior script)
global gCurrentCue, gWhichCuePoint
on exitFrame
if(isPastCuePoint(sound 1,(getAt(gWhichCuePoint, gCurrentCue)))= 1) then
go to the frame + 1
set gCurrentCue=gCurrentCue + 1
else
go to the frame
end if
end
(Movie script)
global gWhichCuePoint, gCurrentCue
on startMovie
gWhichCuePoint=["recruitment chair","organize", "delegate", "motivate"]
gCurrentCue=1
end
(behavior script)
global gCurrentCue, gWhichCuePoint
on exitFrame
if(isPastCuePoint(sound 1,(getAt(gWhichCuePoint, gCurrentCue)))= 1) then
go to the frame + 1
set gCurrentCue=gCurrentCue + 1
else
go to the frame
end if
end
(Movie script)
global gWhichCuePoint, gCurrentCue
on startMovie
gWhichCuePoint=["recruitment chair","organize", "delegate", "motivate"]
gCurrentCue=1
end
These work great for the 1st sound file and the 4 cue points which are set. They activate just like they are suppose to, but whenever I add the second or third sound files along with their cue point names, nothing happens. The cues are not activated. I'm not sure what I'm doing wrong. Could it be that the cue point is set too close to the beginning of the file?
Help please!!
Steffanie
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