When using puppetTransition, your can specify to change either the whole
stage or just the changing area. However, if you have more than one sprite
changing when the transition kicks in it will affect them all, i.e. the
changing area.
You could have the transition kick in first and then have the other sprites
change after the transition is complete, i.e. on the next frame.
Or you could drop those cheesy, tacky transitions all together and tween
something a lot nicer, but that's just me spitting bile...
LePhuronn
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