Colin Holgate <[EMAIL PROTECTED]> wrote
> I'm starting to worry now about where my messages are going to.
I missed your message, but now I read it.
> Hopefully you've read the one about importing the .KAR file into
> QuickTime. Brennan's suggestion won't work, because as part of the
> import QuickTime takes the text info in the .KAR file and renders it
> as a text track. Just setting the file of a QuickTime member leaves
> you with a blank video track.
Huh? This is not true. It has been possible ever since the Quicktime 3
Xtra appeared.
I just tried it again to make sure and it works perfectly here (in
various versions of Director).
Here's the procedure:
Have a .KAR file somewhere handy on your hard disk.
Have a movie running, with a dummy sprite in channel 1.
Now type this in the message window, pressing return after each line.
q = new (#quicktimeMedia)
x = new(xtra "fileio")
sprite(1).member = q
q.filename = displayOpen(x) -- choose any .kar file
Sing along!
Completely painless. What have you been smoking, Colin? ;o
You can use the Quicktime importer on the fly with *any* filetype that
Quicktime can read. No need to convert to .mov first. This also works in shockwave.
That's a big deal, because it includes text based metaformats such as
SMIL and 3dMF.
For example, I made a simple SMIL editor in Director, using the
Quicktime importer for previewing edits I made with an editable field,
saved out as text using fileIO. It worked perfectly.
I also made a karaoke editor in a similar way. You could, at a stretch,
make a Quickdraw 3d editor using the same technique.
The Quicktime Xtra can also import Photoshop, Flash3 (4 in QT5), MPEG-1
(also on Windows in QT5) and a whole lot more into Director at runtime.
I'm quite amazed that this is not better known.
--
_____________
Brennan
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