I'm really just curious here; I've been doing a lot of projects utilizing
sendsprite and sendallsprites -- between the two of those, which is better?
Obviously knowing the specific sprite is 'better/faster', but if you didn't
and didn't need to target a specific sprite, but more targetting a sprite
with a specific behavior, does sendsprite work faster than sendallsprites?
Don't know why, but I'd imagine it would...

Now, with this all in mind is it better to have a moviescript change a
global that all the sprites are paying attention to or is just as 'ok' to
have sprites change properties based on their conversations to each other?
Obviously the one makes debugging easier, but with (sprite(17).pMyInfo)  you
could debug that way as well...


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