On 2/23/01 5:53 PM, "Colin Kettenacker" <[EMAIL PROTECTED]>
wrote:
> If my sprites need
> to communicate with each other usually I will have a sprite manager object
So this is, what, usually a global variable/list/proplist, ie a common well
that they all draw from?
I'm not specifically saying that sprite(1) would set a property of
sprite(2), but that sprite(1) sending a sendallsprites would be received by
a number of sprites listening for the call that would do certain things
based on specific internal criteria. To me this is kind of the same way a
movie script would work, in that different sprites could do certain things
when getting a 'switchToThis" call. Based on intertal props within their PDL
list, they could then choose to do 'something' or ignore it all
together.....kind of like having an invisible global or sprite object
handler...
I'm not saying I'm RIGHT - hell I could be entirely wrong and would love to
learn more -- but this is kind of the way I've been dealing with stuff..
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