This is much definitely a lot more concise than what I did and cleared up
a couple of problems I had.  The only thing I'm stuck using Dir5 and it
doesn't have a mouseLoc handler.  Is there a way to emulate it?
   I am a deaf ed. teacher and am trying to do game that incoporate sign
language.
In this came I take a kids picture and cut it up into 12 squares, 160 by
160 pixels.
When a square is clicked on and the mouse held down the square can be
moved to another square.  On mouse up the 2 squares swap places.  when all
the puzzles pieces are in the right place a quickTime video signs the kids
name.

Thanks again for the help!

Colin Holgate wrote:

> >on mouseDown
> >   set clickedSprite = the clickOn
> >   set theMem = the member of sprite clickedSprite
> >   set the member of sprite 48 = theMem
> >   set the member of sprite clickedSprite = "dummy"
> >   repeat while the stillDown
> >     set the loc of sprite 48 to the mouseLoc
> >     updateStage
> >   end repeat
> >   set the loc of sprite clickedSprite = the mouseLoc
> >   set the member of sprite 48 = member "dummy"
> >   set the member of sprite clickedSprite = theMem
> >end
>
> Mark's routine is almost the same as mine:
>
> on mousedown
>    set the member of sprite 48 to the member of sprite the clickon
>    set the loc of sprite 48 to the loc of sprite the clickon
>    set the loc of sprite the clickon to point(10000,10000)
>    repeat while the mousedown
>      set the loc of sprite 48 to point(the mouseh,the mousev)
>      updatestage
>    end repeat
>    puppetsprite the clickon,true
>    set the loc of sprite the clickon to the loc of sprite 48
>    set the loc of sprite 48 to point(10000,10000)
> end
>
> only he opted for changing the member. He also forget a couple of the
> things I pointed out! The mouseloc didn't appear until D7, and
> auto-puppeting didn't appear until D6.
>
> One strange thing is that I sent my message last night (Thursday),
> right after the original post. Not sure why it hasn't appeared yet,
> or how long this one will take.
>
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