>From what I have seen when I have tried to use float() myself, the float is
killed if you try to process with another integer.
Try rearranging the float to something like...
float(sprite(1).height / sprite(1).width)
or you could go overkill just to make sure
theWidth = float(sprite(1).width)
theHeight = float(sprite(1).height)
theResult = theWidth / theHeight
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]