>From what I have seen when I have tried to use float() myself, the float is
killed if you try to process with another integer.

Try rearranging the float to something like...

float(sprite(1).height / sprite(1).width)

or you could go overkill just to make sure

theWidth = float(sprite(1).width)
theHeight = float(sprite(1).height)

theResult = theWidth / theHeight


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