LePhuronn wrote:
>
> >From what I have seen when I have tried to use float() myself, the float is
> killed if you try to process with another integer.
>
> Try rearranging the float to something like...
>
> float(sprite(1).height / sprite(1).width)
that won't work, because the float is applied too late...
>
> or you could go overkill just to make sure
>
> theWidth = float(sprite(1).width)
> theHeight = float(sprite(1).height)
>
> theResult = theWidth / theHeight
that will work, though you need only apply float to one or the other...
>
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