Hi lingo-slingers,
got me a little problem with runtime copypixels. Hope you have some ideas.
During runtime I can change position of 4 sprites on the stage, between
these sprites
I calculate a quad which I fill with (the stage).copyPixel... The problem
occurs when I change
a cornerpoint (ie. the loc of one of the sprites) of the quad I get some
kind of trails.
I figure this has to do with the fact that I copy the image of the stage and
then adds the new
drawing ontop of that... How do I avoid getting this smear effect and am I
way off doing it like this?
Please enlighten me =)
on enterFrame me
aQuad = [sprite(a).loc,sprite(b).loc,sprite(c).loc,sprite(d).loc,]
me.drawRuntimeQuad(aQuad, member("wall"),0)
end
on drawRuntimeQuad me,quadList, surface, fcolor
theStage = (the stage).image
mySurface = member(surface).image
destQuad = quadList
sourceRect = mySurface.rect
theStage.Copypixels(mySurface, destQuad, sourceRect,[#blendLevel:
255,#ink:36,#color:fcolor])
end
Thanks!
/Marcus
m a r c u s g a r d m a n
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