At 12:41 PM +0100 3/5/2001, Marcus Gardman wrote:
>Hi lingo-slingers,
>got me a little problem with runtime copypixels. Hope you have some ideas.
>
>During runtime I can change position of 4 sprites on the stage, between
>these sprites
>I calculate a quad which I fill with (the stage).copyPixel... The problem
>occurs when I change
>a cornerpoint (ie. the loc of one of the sprites) of the quad I get some
>kind of trails.
>I figure this has to do with the fact that I copy the image of the stage and
>then adds the new
>drawing ontop of that... How do I avoid getting this smear effect and am I
>way off doing it like this?
>Please enlighten me =)
Yes- it conflicts with the normal stage rendering.
You can try adding a full screen bitmap member on stage in a lower
channel and using that as your "canvas"
--
Roy Pardi
--------------------------------------------------------------------
Multimedia Developer + Lingo Programming Consultant
[EMAIL PROTECTED]
--------------------------------------------------------------------
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]