>  > Anyone know how to use the mouseSprite command? I used it the way I would
>>  use the mouseMember but I get an error that says property not found.
>
>ther's no such command. to find out which sprite is under the mouse 
>pointer use 'the rollover'
>
>eg
>
>on exitframe
>  put the rollover
>end


That's too funny, I don't think I knew that function.

There is a function the mousecast, which tells you the number of the 
member you are pointing at, but that's less valuable in these days of 
multiple casts.


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