> > Anyone know how to use the mouseSprite command? I used it the way I would
>> use the mouseMember but I get an error that says property not found.
>
>ther's no such command. to find out which sprite is under the mouse
>pointer use 'the rollover'
>
>eg
>
>on exitframe
> put the rollover
>end
That's too funny, I don't think I knew that function.
There is a function the mousecast, which tells you the number of the
member you are pointing at, but that's less valuable in these days of
multiple casts.
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