>At 12:19 AM +0200 3/27/2001, clars danvold wrote:
>>Well, I'm not hard up for suggestions, as I'm just toying with field
>>border/dropShadow for cheap'n'dirty button press effects,
>>
>>But! like most people on this list, I'm always curious...
>>
>>My workaround would involve shapes with a 1 px line thickness, either
>>from the score or born on the fly- any other ideas?
>
>
>that...or using imaging lingo to draw to the screen on the fly
>(sprite(n).rect)
>
>/r
I am using the imaging Lingo method in a project right now! I am
constructing clickable buttons with text labels and and a line around
the text on the fly. I attach a script to the button too, all by
Lingo, and all resulting in 1 sprite per button only. I need to do it
this way because each button would be 2-3 sprites otherwise, and I
can't afford that with only 1000 sprite channels available.
-Andreas
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