Hi all,
I have a popup menu that is made of puppeted members. One button always there, others
appear when it is clicked (fade in & out etc). I am trying to attach a simple test
script to them (see code below) but for some reason, only the last sprite actually
reacts to the rollover...... I will probably unpuppet them anyway (don't know why I
did it in the 1st place - I always forget that it's better to just move them on/off
stage !) but was curious as to why this code isn't working anyways.
Script assigning code:
x = script("runtime rollover1").new()
sprite(200).scriptInstanceList.add(x)
y = script("runtime rollover2").new()
sprite(201).scriptInstanceList.add(y)
sendsprite(200, #remote_setup, 45, 44, 200)
sendsprite(201, #remote_setup, 47, 46, 201)
Code for member "runtime rollover1" (is identical for "runtime rollover2" - I was
trying to see if using different script members helps...):
property Rmember, Origmember, pSpritenum
on remote_setup me, rolloverMem, origMem, sNum
Rmember = rolloverMem
OrigMember = origMem
pSpriteNum = sNum
end
on mouseEnter me
sprite(me.spritenum).membernum = Rmember
end
on mouseLeave me
sprite(me.spritenum).memberNum = Origmember
end
---------------------
As I said, the second member - 201 - works fine. 200 does sod all (no rollover)
although a quick check in the watcher window tells me that it does have the script
attached.
Anyone able to help?
Leon
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