On 4/5/01 7:09 AM, "Gytenis Voronovas" <[EMAIL PROTECTED]> wrote:
> on spriteBegin me
> puppetSound "mars_sound" --or puppetSound 2, member "mars_sound"
> updateStage
> repeat while the soundBusy (1) -- if soundBusy (1) go to the frame
> end repeat
> puppetSound 0
> end
Well first off, it's beginsprite me not spriteBegin me....(unless that's a
custom handler).
And you don't want to do a repeat loop there -- beginsprite just happens
once and shouldn't 'lock up' doing a go to frame....
You want to add:
On enterframe me
if the soundbusy(1) then
go to the frame
else
go to the frame +1
end if
End enterframe me
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