I think I'll have to go the "loads of sprites" way, but is there a way of
duplicating the one sprite to form the grid?
Thanks
Jim
----- Original Message -----
From: "R. Bhakti Klein" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 08, 2001 10:20 PM
Subject: Re: <lingo-l> returning to dir: making a grid with an array
> you could do the whole crazy thing with one big bitmap and lots of
> imaging lingo...
>
> otherwise that's a whole heck of a lot of sprites. one way to do it is
> to make a filmloop or linked movie containing one row of 50 squares, and
> use 50 sprites of that linked movie to make the 50 rows....
>
> --bhakti
>
>
> Jim Weekes wrote:
> >
> > Hello all,
> > I've only just come back to using director, as my last few projects have
> > been using Authorware, so i need to get my head round the timeline
metaphor
> > again. Although i'm not new to director, as some of you may know coming
from
> > Authorware to Director can be very confusing.
> >
> > I need to make a grid of squares 50 x 50 and all need to be
referenceable as
> > when each one is clicked on it needs to change colour. It needs to be in
> > some kind of array as i need to check the state of the squares
surrounding
> > each square that is selected. Is there a way to produce this grid
without
> > having to draw out 2500 squares?
> > Any ideas?
> > I have the code solving my problem but it needs implementing with
director
> > and, as i said, getting back into lingo programming after a break is a
very
> > slow process.
> >
> > Thanks
> >
> > Jim
> >
> > [To remove yourself from this list, or to change to digest mode, go to
> > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
> > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
> > Lingo-L is for learning and helping with programming Lingo. Thanks!]
>
> --
> R. Bhakti Klein
> Educational Software R & D
> http://www.DLWorkshop.net
> ..
> Baritone
> ...
> "On Earth, you can only do little things;
> but you can do them with a lot of Love."
> -- Mother Theresa
>
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>
>
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