b_douglas wrote:
>
> you could build some sort of function such as
>
> on checkChannel lastChannel
> repeat with i = 1 to lastChannel
> if sprite(i).member = member(0) then
> return i - 1
> end if
> end repeat
> end
>
> if you check you will see that empty channels return 0 for the member
>
> hope this helps
Thanks anyway, but you must have missed the opening.
If you look farther back in the thread, you'll see the question I opened
with: How to use a similar handler in ALL frames (moviewide), without
actually playing them. But I appreciate the interest nonetheless.
-Clars
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