b_douglas wrote:
> 
> you could build some sort of function such as
> 
> on checkChannel lastChannel
>  repeat with i = 1 to lastChannel
>   if sprite(i).member = member(0) then
>    return i - 1
>   end if
>  end repeat
> end
> 
> if you check you will see that empty channels return 0 for the member
> 
> hope this helps

Thanks anyway, but you must have missed the opening.
If you look farther back in the thread, you'll see the question I opened
with: How to use a similar handler in ALL frames (moviewide), without
actually playing them. But I appreciate the interest nonetheless.

-Clars

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