Thanks for the input!
Brennan Young wrote:
> on getHighestOccupiedChannel
>
> f = new(#filmloop)
> f.media = the score
> s = 1
>
> m = sprite(s).member
>
> sprite(s).member = f
>
> updatestage -- important!!!
>
> tell sprite s
> highestOccupied = the lastChannel
> end tell
>
> -- clean up...
> sprite(s).member = m
> f.erase()
>
> return highestOccupied
> end
Very elegant! and a bit uncanny, and well... good stuff.
> This is working for me. No repeat loops, just a screen update so that you can
> 'tell' the filmloop stuff. 'Doesn't get puppeted channels though.
In my case, it's no problem... the only puppeted sprites have an object
keeping track of them.
-Clars
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