Try this:
on beginSprite me
pNormalState = sprite(me.spriteNum).member.number -- <-- use the
number of the member
pOverState = pNormalState + 1 -- then you can add offsets
pDownState = pNormalState + 2
end
(As a side note, if you declare "spriteNum" as a property at the top
of your script, then you can just use "spriteNum" instead of
"me.spriteNum")
Irv
At 9:39 PM +0200 5/19/01, Kamil Dabkowski wrote:
>Hi,
>
>I've created simple behavior (below) to controll video sprite. I put
>members for buttons in external cast. In the same cast I put this
>behavior. Over and Down button state I create by:
>
>on beginSprite me
> pNormalState = sprite(me.SpriteNum).member
> pOverState = sprite(pNormalState.number + 1)
> pDownState = sprite(pNormalState.number + 2)
>end
>
>Unfortunatelly for Over and Down state Director uses members from
>Internal cast not from External. The number of member is ok but cast is
>different. Somebody know why?
>
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