I've created an image in memory with imaging lingo. In the debugger, it
shows up as:
hiliteImage = <image:4a3758>
When I do this:
pDotSprite.member.image = hiliteImage
the watch window shows that member as:
pDotSprite.member.image = <image:4b7258>
The image is just a pointer. Shouldn't the member's image be the same as
the hiliteImage buffer? That is, shouldn't the pointers be the same?
Cordially,
Kerry Thompson
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