I've created an image in memory with imaging lingo. In the debugger, it 
shows up as:

hiliteImage = <image:4a3758>

When I do this:

pDotSprite.member.image = hiliteImage

the watch window shows that member as:

pDotSprite.member.image = <image:4b7258>

The image is just a pointer. Shouldn't the member's image be the same as 
the hiliteImage buffer? That is, shouldn't the pointers be the same?

Cordially,

Kerry Thompson


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