yes, well that's the beauty of behaviours. one of 'em, anyway.
you can write one little method in the behavior that's on all the
sprites, and that behavior can check whether that sprite is within those
dates. you can call the method using sendsprite, and even loop through
all the sprites one at a time, so that each sprite ends up checking
itself against the date objects.
i'm not sure what you're going to do with the info about each sprite.
what happens if it is or isn't within that range?
-bhakti
Gene Fritzinger wrote:
>
> bhakti,
> This is my first time trying to do something like this and I'm a little unsure as to
>the best approach. You're correct, each sprite does know it's own property
>(myRedBoxDate), and at runtime the movie will also know the startDate (as a date
>object) and the endDate. The sprites therefor only need to know if their property
>(myRedBoxDate) falls within the startDate and endDate. Any suggestions?
>
> Thanks again,
> g fritzinger
>
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