Hi Ralf, Court, and Bruce,
> When you have problems like this, it is a good idea to make a new movie
> and test the new script.
> Then go back to your project and try to find the problem.
That's exactly what I did and it worked perfectly inthe new movie.
Then I went back to my movie and found this: I had other sprites on top of
the destination sprites and when I deleted or just moved away those sprites
then everything worked fine.
Even though I don't see yet a clear explanation (those sprites being small
and in the background, they should not hide anything), it's now working the
way it is upposed to.
So thanks to all of you, guys.
Anna.
----- Original Message -----
From: "schmidt-r" <[EMAIL PROTECTED]>
To: "Lingo-L Digest" <[EMAIL PROTECTED]>
Sent: Friday, June 15, 2001 6:48 PM
Subject: Re: <lingo-l> Sprite does not keep the rect() setting
> Hi Anna.
>
> attach this behavior to sprite 3:
> -- "mySprite" means "sprite(3)"
>
> property mySprite
>
> on mouseDown me
> mySprite = sprite(me.spriteNum)
> mySprite.loc = sprite(2).loc
> end
>
> When you have problems like this, it is a good idea to make a new movie
> and test the new script.
> Then go back to your project and try to find the problem.
>
> if this does not work for you, you have other code which moves it back
> to the old location.
> Or the movie jumps to the next frame. (?)
>
> If this does not help, send your code. so we can search for the problem.
>
> Ralf.
>
>
> > But still, it moves back to its old location. That is the problem.
>
>
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>
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