Hey Tab,

I am using my images as backgrounds....

Thankyou for your input
This helps me....

Tom


Tab Julius wrote:

> Dithering mixes near pixels in order to best approximate, visually, the
> original color impact.  For something like a photograph, you'd really want
> it.  However, it can take what used to be a solid color and make it a
> combination of pixels to get the same visual effect, but without leaving it
> in solid pixels.  There are times where this might not be acceptable,
> particularly if you're doing some sort of color substitution or color
> testing or whatever.  In that case, the alternative is to just re-map the
> colors (without dithering).  Remapping, or non-dithering, may not be as
> visually satisfying, but there may be times when technically it's necessary.
>
> However, for you, I'd say you'd probably always want to dither.  If you
> didn't want to, you'd have a specific reason for it.
>
> As far as performance, I don't know how you're using bitmaps, what you do
> on the fly, etc., but chances are you shouldn't worry about it.  If you
> don't have any performance problems now, don't worry about it.
>
> - Tab
>
> At 04:54 PM 6/22/01 -0600, Tom Richardson wrote:
> >Hello,
> >
> >Can some one please help me understand something about using the
> >"Dither" feature
> >in the properties settings on a bit map cast member?
> >
> >Here is my question,
> >
> >I am using all 24 bit images in my director project, if the monitor is
> >set to
> >16 bit instead of 24 or 32 bit most of my 24 bit images look much
> >better if I click the "Dither" box in the cast member properties.
> >
> >So... Is there any reason why I would not simply set all bit maps in
> >my entire project to "Dither" ?
> >
> >is there any penalty to using "Dither"  I.E. CPU, performance, any
> >thing?
> >why wouldn't one just all ways use Dither as a matter of Default?
> >
> >thankyou for any insight
> >Tom
> >http://www.datausa.com/
>
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