>I'm not exactly sure where I need to place the volume script....should it be
>a frame script or attached as a behavior to the cast member. I have tried
>to do both and this causes director to skip right through the movies and go
>to the next marker. Any suggestions would be greatly appreciated.
A problem you might see that you haven't mentioned is that the
QuickTime movie may stutter a little when it first starts. You don't
have the member set to be paused at start, and so during the time
between when sprite 7 is loaded and the remaining sprites are loaded,
the video is already starting to play, and that will fight with the
loading of the other elements.
An easy fix for that is to set it to be paused at start (by checking
the pause option in the member info dialog), and then set it playing
using lingo. Something like this might work well:
property s,startedyet
on beginsprite me
s = the spritenum of me
startedyet = false
end
on enterframe
if not startedyet then
startedyet = true
sprite(s).volume = 255
sprite(s).movierate = 1
end if
end
This script would be on the QuickTime sprite itself. You can still do
the exitframe script check for the movierate, which should be true
the first time, because you've set the movie playing on enterframe.
You can see that the volume command is in there too.
What you really should do though is fix the sound track in the
QuickTime movie itself. Then you won't have to set the volume at all.
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