Neil Evans wrote:
>
> Hi All,
>
> I guess this question has been asked a million times but it's got me
> baffled.
>
> I have a room with four walls, a ceiling and a floor (box01,box02 etc) and a
> camera which I set to walk back and forward and turn. My question is how do
> I set up the collision detection for a camera rather than a primitive. I
> have got spheres and cones etc colliding no problem, but can't work out the
> lingo for a camera.
Hook the camera to an invisible (from the inside anyway) sphere. Move
the sphere around like it was a camera.
--
Carl West [EMAIL PROTECTED]
617.262.8830 x246
"Depend upon it, there comes a time when, for every addition of
knowledge, you forget something that you knew before. It is of the
highest importance, therefore, not to have useless facts elbowing out
the useful ones."
-Sherlock Holmes in 'A Study in Scarlet'
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