Hi Neil,
Unfortunately, you can�t add the collision modifier to a camera.
You have to use a primitive....
Jean-Charles
-----Message d'origine-----
De : Neil Evans [mailto:[EMAIL PROTECTED]]
Envoy� : vendredi 7 septembre 2001 12:44
� : [EMAIL PROTECTED]
Objet : RE: <lingo-l> collision detection
Hi All,
I guess this question has been asked a million times but it's got me
baffled.
I have a room with four walls, a ceiling and a floor (box01,box02 etc) and a
camera which I set to walk back and forward and turn. My question is how do
I set up the collision detection for a camera rather than a primitive. I
have got spheres and cones etc colliding no problem, but can't work out the
lingo for a camera.
I hope you guys can help...
Cheers
Neil Evans
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