Hi all.
I'm writing a Shockwave puzzle, in the game the user will be able to choose
the bitmap of the puzzle.
Maybe we have a lot of puzzles and of course we want that the movie only
loads the puzzle the user wants.
I am using a internal 'ghost' cast with a white bitmap and external casts
in ".cct" format with all the puzzle (each different puzzle is in
a .cct file)
When the user choose the puzzle I use:
the fileName of castLib "ghost" = puzzle??.cct
It works properly in Director and in a projector but it doesn't work in
Shockwave.
Bye
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