Hi all.

I'm writing a Shockwave puzzle, in the game the user will be able to choose 
the bitmap of the puzzle.
Maybe we have a lot of puzzles and of course we want that the movie only 
loads the puzzle the user wants.

I am using a internal 'ghost' cast with a white bitmap and external casts 
in ".cct" format with all the puzzle (each different puzzle is in
a .cct file)

When the user choose the puzzle I use:

the fileName of castLib "ghost" = puzzle??.cct

It works properly in Director and in a projector but it doesn't work in 
Shockwave.

Bye


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