Just a example from director�s help:
These statements attach the script Big Noise to sprite 5:
x = script("Big Noise").new()
sprite(5).scriptInstanceList.add(x)
Regards,
Marcos.
----- Original Message -----
From: "Richie Jindal" <[EMAIL PROTECTED]>
To: "list" <[EMAIL PROTECTED]>
Sent: Monday, September 10, 2001 2:54 PM
Subject: <lingo-l> attaching predefined behaviours with lingo
> Hi All
> Can somebody tell me how I can attach a predefined
> behaviour (available in
> the library pallette) such as Sprite Track Mouse to a
> sprite thru lingo at runtime????? I tried by reading
> thru the script of the behaviour but it is just too
> complicated to figure out anything...
> PLEASE HELP!!!!!!!!!!
>
> Thanx
> Richie
>
>
> __________________________________________________
> Do You Yahoo!?
> Get email alerts & NEW webcam video instant messaging with Yahoo!
Messenger
> http://im.yahoo.com
>
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
> email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
> Lingo-L is for learning and helping with programming Lingo. Thanks!]
>
>
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]