Hi Marcos
Thanx for your reply. I tried exactly the way u
suggested and wrote this code:
on startMovie
global x
x = script("SpriteTrackMouse").new()
sprite(2).scriptInstanceList.add(x)
-- sendsprite(2,#SpriteTrackMouse, 1)
end
but it doesnt work...don know y..
the problem is that i do not know what should the last
entry in the sendSprite be, i mean what does it
signify? when one drags and drops this behaviour from
the library pallette on a spite it asks for setting 2
parameters (that is center sprite on cursor or set
within stage) ..how do i set the same when i call it
thru lingo????
Regards
Richie
--- Marcos Trinca <[EMAIL PROTECTED]> wrote:
> Just a example from director�s help:
>
> These statements attach the script Big Noise to
> sprite 5:
>
> x = script("Big Noise").new()
> sprite(5).scriptInstanceList.add(x)
> Regards,
> Marcos.
> ----- Original Message -----
> From: "Richie Jindal" <[EMAIL PROTECTED]>
> To: "list" <[EMAIL PROTECTED]>
> Sent: Monday, September 10, 2001 2:54 PM
> Subject: <lingo-l> attaching predefined behaviours
> with lingo
>
>
> > Hi All
> > Can somebody tell me how I can attach a predefined
> > behaviour (available in
> > the library pallette) such as Sprite Track Mouse
> to a
> > sprite thru lingo at runtime????? I tried by
> reading
> > thru the script of the behaviour but it is just
> too
> > complicated to figure out anything...
> > PLEASE HELP!!!!!!!!!!
> >
> > Thanx
> > Richie
> >
> >
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