Just do your changes to the member instead of the sprite then
----- Original Message -----
From: "Richie Jindal" <[EMAIL PROTECTED]>
To: "list" <[EMAIL PROTECTED]>
Sent: Tuesday, September 11, 2001 1:32 PM
Subject: <lingo-l> storing changes to a sprite
> Hi All,
>
> since i did not get any reply for my problem..i post
> it again....
>
> I am generating lots of sprites in my movie but all at
> runtime thru lingo after parsing an xml file.
> Now i want to provide the user a possibility to click
> and change certain attributes of a sprite..so lets say
> u can click a sprite and then it turns red..
> Next step that I want is that even when i load this
> script again somehow the information that this sprite
> was turned red, is still there..so that this time also
> the previously clicked sprite is red.
> In short i dont want a certain change to be only for
> that moment on the stage but forever...
> How can I approach this problem ?? Any suggestions
> ???? Can I change the xml file that generated this
> movie only???
> Please help !!!!!!!!
>
> Regards
> Richie
>
>
>
> __________________________________________________
> Do You Yahoo!?
> Get email alerts & NEW webcam video instant messaging with Yahoo!
Messenger
> http://im.yahoo.com
>
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
> email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
> Lingo-L is for learning and helping with programming Lingo. Thanks!]
>
>
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]