Sorry, I didn't actually read the message entirely, hence the stupid
answer...

You could build a list of changeable props of your sprites and save it out
to a text file...
Then when you start your movie you can read it back in and set the sprite
accordingly.

----- Original Message -----
From: "Chris Aernoudt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 11, 2001 1:46 PM
Subject: Re: <lingo-l> storing changes to a sprite


> Just do your changes to the member instead of the sprite then
> ----- Original Message -----
> From: "Richie Jindal" <[EMAIL PROTECTED]>
> To: "list" <[EMAIL PROTECTED]>
> Sent: Tuesday, September 11, 2001 1:32 PM
> Subject: <lingo-l> storing changes to a sprite
>
>
> > Hi All,
> >
> > since i did not get any reply for my problem..i post
> > it again....
> >
> > I am generating lots of sprites in my movie but all at
> > runtime thru lingo after parsing an xml file.
> > Now i want to provide the user a possibility to click
> > and change certain attributes of a sprite..so lets say
> > u can click a sprite and then it turns red..
> > Next step that I want is that even when i load this
> > script again somehow the information that this sprite
> > was turned red, is still there..so that this time also
> > the previously clicked sprite is red.
> > In short i dont want a certain change to be only for
> > that moment on the stage but forever...
> > How can I approach this problem ?? Any suggestions
> > ???? Can I change the xml file that generated this
> > movie only???
> > Please help !!!!!!!!
> >
> > Regards
> > Richie
> >
> >
> >
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> >
>
>
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>


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