For pure speed, bitmaps are the fastest to composite. However,
rasterization does bring in issues of jagged edges when you scale the
sprites.
Flash objcets and vector shapes address this jagged edges issue well, with
vector shapes definitely being faster than Flash sprites. Flash movies keep
playing (even if it means looping on the current frame) unless you turn on
the members #static property. Vector shapes, on the other hand, are not
continually redrawn resulting in faster refreshes.
Get the best of both worlds by storing smaller sized Flash members in your
cast and then using imaging lingo to make a fast rendering bitmap out of
them at runtime and then displaying it on stage.
Pranav Negandhi
New Media Applications.
Learnet India Limited, Mumbai.
Phone: 91-22-859 8042 Ext: 410
<snip>
......ses many vector shapes...say about 50-150 at one
time...I tried importing flash sprites to do this but
immediately realised that speed goes down tremendously
because of real-time computation required to show it
on screen.
Then I tried only with Director vector sprites and the
difference between bitmaps and vectors doe........
What is the most advisable format to use when one has
many sprites in the movie at the same time ????
<snip>
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]