This will be in Swedish, but basicaly it explains the code snippet and it�s
functionality.
<SWEDISH>
Hej Sofia.
Jag f�rs�ker f�rklara p� svenska s� kanske det blir l�ttare?????
aStartLoc tar regpointen(som du kan �ndra i paint f�nstret) fr�n spriten du
drar �ver stagen och s�tter den som utg�ngsl�ge.
aGoalLoc �r kordinaterna du vill att den ska SNAPPA till, exempelvis din
andra sprites regpoint.
MovePoint r�knar ut hur l�ngt ifr�n de �r varandra
PartMove delar upp avst�ndet i 4 r�relser.
Sedan �r resten av koden f�rflyttningen av spriten.
Du skulle kunna l�gga koden i en egen handler som du kallar p� d�r du k�r go
to "bang"
Om det �r n�got som �r oklart, maila mig direkt.
Lycka till
/Micke
</SWEDISH>
--CODE SNIPPET
aStartLoc = sprite(yourDragNDropsprite).member.regPoint
aGoalLoc = point(x,y)--the snap to point
movePoint = aStartLoc - aGoalLoc
partMove = movePoint / 4
partMove = partMove--dunno why i included this =)
if sprite(yourDragNDropsprite).member.regPoint <> aGoalLoc then
sprite(yourDragNDropsprite).member.regPoint =
sprite(yourDragNDropsprite).member.regPoint - partMove
updateStage --updates stage to be sure it�s showing
end if
--END SNIPPET
____________________________________________
Mikael Wir�n
Knowledge Network
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129 39 H�GERSTEN
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Mob: +46-(0)709-15 24 30
Mail: [EMAIL PROTECTED]
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