I have this script on the sprite to make it draggable and intersect with
another sprite:
on mousedown
repeat while the mouseDown=true
set the locV of sprite 3 to the mouseV
set the locH of sprite 3 to the mouseH
set the locV of sprite 6 to the locV of sprite 3-34
set the locH of sprite 6 to the locH of sprite 3+44
updateStage
end repeat
if sprite 6 intersects 5 then
go to "bang"
end if
end

Now I also want the same sprite to snapp at the sprite it�s dragged to. I
have this script but what of I do i use and how? Please help me!!
:    aStartLoc = sprite(ScrollMem2).member.regPoint --sets the dragSprites
current        regpoint as startPoint (could be called on museUp
    aGoalLoc = point(x,y)--the snap to point
    movePoint = aStartLoc - aGoalLoc --defines the distance to move the
sprite hor/vert
    partMove = movePoint / 4 --set 4 waypoints
    partMove = partMove--dunno why i included this =)
    if sprite(ScrollMem2).member.regPoint <> aGoalLoc then --checks to see
if ur done
      sprite(ScrollMem2).member.regPoint =
sprite(ScrollMem2).member.regPoint - partMove
      updateStage --updates stage to be sure it�s showing
    end if

/Sofia from sweden


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