Fabrice <[EMAIL PROTECTED]>
> I've remarked than when changing the blending % or rgb values, it
> also have some influence on the already "borned' particles....
> ...i want the smoke already born stay "on air'...
Hi Fabrice,
You'll probably need to use a second emitter for the second color. To
make the smoke appear to be part of the world, rather than attached to
the emitter model, you need to move the emitter.region and keep the
model static. You can find two examples of this at:
>> http://perso.planetb.fr/newton/flame.dir
>> http://perso.planetb.fr/newton/snowbox.dir
Cheers,
James
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