Computers display images in various quality, which among other things depends on the number of shades drawn on stage. The more colors you display, the longer it takes for the screen to display and also results in larger file sizes.
32-bit color can have a color range of about 16.7 million color shades. This results in practically every possible shade discernible to the human eye to be displayed. Hence, the shades are smoother, without any banding. 16-bit color uses approximately 65,000 colors. This results in smaller file sizes than 32-bit images. However, when using images with lots of gradiations the display tends to get banded. If you have large patches of solid color (for interfaces, maybe) you can usually use 16-bit color. For photographs, it's often a wiser choice to use 32-bit color. When Director asks you what color depth you wish to import your image at, it gives you a choice between the depth of the image and the depth of the current monitor. If the file is of a higher bit depth, then the colors are resampled to a lower depth. Importing a low bit depth file at a higher bit depth doesn't increase the colors in it or reduce banding that is already present in the image. Pranav Negandhi New Media Applications. Learnet India Limited, Mumbai. Phone: 91-22-859 8042 Ext: 410 <snip> >But afterwards it's better to convert the images to 16 bit (dither). > >because >32 bit takes a lot of memory espacially on older pc's >Do that with "modify" -> "convert bitmap" >T__ So may I tick the box beside the (stage)16 bit image when I am importing the image? What's the difference? <snip> [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
