Try posting this questions in the DirGames-L list. They all know about this
topics very very much.

Mikael Wir�n wrote:

> Hi people.
> A somewhat OT question.
> We are developing a game work name (space trader). One part of the game will
> be fighting (turnbased). My problem right now is:
> How smart do you want to make the computer?????
> Should it always do the most effective move, cut of paths, move for the
> kill, use the most effective weapon???
> This is the first time i create a game with somewhat open ended situations.
> Anyone has experience of this type of rule making? Good tips on what to
> think about? Can you use some kind of randomizer to help the computer act
> stupid?
> Basicaly there will be three types of actions to use from each turn.
> move/Attack/surrender.
>
> Any thoughts on the subject is greatly appreciated. Right now i can�t really
> get it down on a paper, less so in code.
>
> TIA
> /Micke
>
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