Try posting this questions in the DirGames-L list. They all know about this topics very very much.
Mikael Wir�n wrote: > Hi people. > A somewhat OT question. > We are developing a game work name (space trader). One part of the game will > be fighting (turnbased). My problem right now is: > How smart do you want to make the computer????? > Should it always do the most effective move, cut of paths, move for the > kill, use the most effective weapon??? > This is the first time i create a game with somewhat open ended situations. > Anyone has experience of this type of rule making? Good tips on what to > think about? Can you use some kind of randomizer to help the computer act > stupid? > Basicaly there will be three types of actions to use from each turn. > move/Attack/surrender. > > Any thoughts on the subject is greatly appreciated. Right now i can�t really > get it down on a paper, less so in code. > > TIA > /Micke > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
