Brad sent me a note offline & mentioned that perhaps the script should use an exitFrame handler instead than a enterFrame.
Actually, THIS IS REQUIRED since 'go to anything' doesn't work from an enterFrame handler. so here's a fully updated behavior: ---------------- property proceed on beginSprite me proceed = FALSE -- sets the initial state so it stops end on mouseDown me proceed = NOT proceed -- inverts the current state end on exitFrame me if proceed then go to (the frame +1) -- goes forward else go to the frame -- or doesn't end --------------- hth -Buzz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
