Hi, Irv!

It seemed strange to me the on beginSprite in a frame script because if it is not
attached to a sprite, in the begin of wich sprite would that handler be
triggered? Just that.. I saw it work but it has not much logic to me. Well, my
brain isn�t working 100% today �cos saturday night fever... Maybe that�s the
reason why I prefer to use on enterFrame or on prepareFrame rather than on
beginSprite in a frame script.

Irv Kalb wrote:

> If he were going to restructure this at all, I would suggest that he
> rewrite it to be a behavior using "spriteNum", and attach it to
> sprite 1, instead of having the frame script telling sprite 1 what to
> do.

That�s �cos your da OOP man!! :) Yeah, I like that way too.

Regards,
Agust�n.


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