Hi, Irv! It seemed strange to me the on beginSprite in a frame script because if it is not attached to a sprite, in the begin of wich sprite would that handler be triggered? Just that.. I saw it work but it has not much logic to me. Well, my brain isn�t working 100% today �cos saturday night fever... Maybe that�s the reason why I prefer to use on enterFrame or on prepareFrame rather than on beginSprite in a frame script.
Irv Kalb wrote: > If he were going to restructure this at all, I would suggest that he > rewrite it to be a behavior using "spriteNum", and attach it to > sprite 1, instead of having the frame script telling sprite 1 what to > do. That�s �cos your da OOP man!! :) Yeah, I like that way too. Regards, Agust�n. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
