the script in the frame script channel IS a sprite.
It's sprite(0).
It rcvs a beginSprite event to trigger a beginSprite handler if it has one.

-Buzz

At 5:32 PM -0300 10/28/01, Agust�n Mar�a Rodr�guez wrote:
>Hi, Irv!
>
>It seemed strange to me the on beginSprite in a frame script because 
>if it is not
>attached to a sprite, in the begin of wich sprite would that handler be
>triggered? Just that.. I saw it work but it has not much logic to me. Well, my
>brain isn�t working 100% today �cos saturday night fever... Maybe that�s the
>reason why I prefer to use on enterFrame or on prepareFrame rather than on
>beginSprite in a frame script.
>
>Irv Kalb wrote:
>
>>  If he were going to restructure this at all, I would suggest that he
>>  rewrite it to be a behavior using "spriteNum", and attach it to
>>  sprite 1, instead of having the frame script telling sprite 1 what to
>>  do.
>
>That�s �cos your da OOP man!! :) Yeah, I like that way too.
>
>Regards,
>Agust�n.
>
>
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