Irv was saying that he would do it this way:

on beginSprite me
  thelist=["303","303a"]
  ran=random (thelist.count)
  sprite(me.spriteNum).member = thelist[ran]
end

on exitFrame me
  go to the frame
end

This would have be a behavior script rather than in a frame script (see the type
in the inspector). And it goes attached to the sprite.

That should work fine


Mel Kloscheim wrote:

> Irv and Agustin, thanks for your answers .
> I don't understand how to use the spriteNum? Everytime I go to that frame
> I would like the random of two or three bitmaps. Are you saying there is
> someway
> I can attach a behavior to a sprite to do the same thing. I don't understand
> how.
>
> Mel
>
> Agust�n,
>
> There is nothing wrong with having a beginSprite handler in a frame
> script.  The beginSprite only gets called once, whereas the exitFrame
> handler is called continuously.  I do this all the time.
>
> If he were going to restructure this at all, I would suggest that he
> rewrite it to be a behavior using "spriteNum", and attach it to
> sprite 1, instead of having the frame script telling sprite 1 what to
> do.
>
> Irv
>
> At 5:08 PM -0300 10/28/01, Agust�n Mar�a Rodr�guez wrote:
>
> Why are you using an on beginSprite handler on a frame script? That would be
> more aprropiate for a behavior script. Anyway.. it worked perfect this way.
>
> Agust�n.
>
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