You could use parent/child scripting, you could store it in a global variable or you could use the sprite's scriptInstanceList
----- Original Message ----- From: "Morgan Bonar" <[EMAIL PROTECTED]> To: "Lingo-L@Penworks. Com" <[EMAIL PROTECTED]> Sent: Wednesday, October 31, 2001 11:36 AM Subject: <lingo-l> properties between behaviors > Hey list, > > Anyone know how to (or if its possible) to share properties between multiple > behaviors on the same sprite? Just declaring the same properties in the > scripts doesnt seem to work. > The best i could get was to use a sendSprite(sprite(me.spriteNum), > #setProperty), and register the property in the additional behaviors. > Any ideas of "cleaner" ways of doing this?!?! > > Morgan Bonar > Chief Creative Officer > p. 858.569.3400 ext.15 > f. 858.569.3410 > [EMAIL PROTECTED] > http://www.webcardinc.com > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
