> Sure. Create a parent script with the properties and create an instance,
> then refer to the properties in that instance.

Kerry,
This seems like a lot more over-head then just calling a sendSprite to
itself. I think i would prefer "containing" the functions to the sprite
itself, rather than having to create/distroy an object for each sprite. But
could this potentially cause errors or redundencies?

I guess i was kinda hoping there was something simple in director's
architecture that i was missing for "sharing" properties between behaviors
on the same sprite?

Morgan-


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