>Hey All,
>
>Looking for net resources to help me grow with Lingo and Director 8, and
>came across your group so I thought I'd join.
>
>I can usually sort out simple problems myself, but I've got this little
>glitch in my one frame movie that I can't work out.
>
>I've got a routine that gives a free sprite channel a member number and
>position, I know from the message box ("put sprite(15).locV or LocH or
>member") that the data goes in to the channel. It even appears for a
>split
>second on the screen, but I can't for the life of me work out how to
>make it
>stay.
>
>I could "Cheat" and have a dummy member in the sprite channel already,
>but
>that doesn't look too neat to me, Can anyone tell me what I'm doing
>wrong???
>
you need to puppet the sprite first.
for instance:
sprite(4).puppet = 1
sprite(4).member = member("image1")
then you can do about whatever you want with it.
Brian Douglas (:ub)
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