actually, you only have to puppet the sprite, if you intend to talk to it
through a movie script.
----- Original Message -----
From: "the nightboy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 12, 2001 9:41 AM
Subject: RE: <lingo-l> newbie questions galore
>
> >Hey All,
> >
> >Looking for net resources to help me grow with Lingo and Director 8, and
> >came across your group so I thought I'd join.
> >
> >I can usually sort out simple problems myself, but I've got this little
> >glitch in my one frame movie that I can't work out.
> >
> >I've got a routine that gives a free sprite channel a member number and
> >position, I know from the message box ("put sprite(15).locV or LocH or
> >member") that the data goes in to the channel. It even appears for a
> >split
> >second on the screen, but I can't for the life of me work out how to
> >make it
> >stay.
> >
> >I could "Cheat" and have a dummy member in the sprite channel already,
> >but
> >that doesn't look too neat to me, Can anyone tell me what I'm doing
> >wrong???
> >
>
> you need to puppet the sprite first.
>
> for instance:
>
> sprite(4).puppet = 1
> sprite(4).member = member("image1")
> then you can do about whatever you want with it.
>
>
> Brian Douglas (:ub)
>
============================================================================
>
>
>
>
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>
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