"Genevieve Young" <[EMAIL PROTECTED]> wrote
> I�m not trying to build a list, I�m trying to move sprites. Many times, I
> have difficulty trying to create what I want. It�s tough.
Computers do what they are told, not what you want. :)
I haven't been following this thread too closely because I am too busy, and I am
afraid Genevieve will suck my into a spiral of questions, but just quickly, and with
no promise of continual response, moving sprites with a repeat loop is bad because it
precludes that other things can happen at the same time.
For this reason, it's better to use an event handler which you know will be received
regularly ('repeatedly') to drive such actions.
So, Genevieve, have you tried something like this:
property spritenum
property MoveAmt
on beginsprite me
MoveAmt = point(2,3)
end
on exitFrame me
l = sprite(spritenum).loc
sprite(spritenum).loc = sprite(spritenum).loc + MoveAmt
end
_____________
Brennan Young
Artist, Composer and Multimedia programmer
mailto:[EMAIL PROTECTED]
"If you play a wrong note, play it again twice as loud and everyone will think you did
it on purpose the first time."
-Thelonious Monk
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